﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GodPl.GameObjects.Creatures
{
    public partial class Briyya
    {
        /// <summary>
        /// Length of the Child lifestage, in GameTime
        /// </summary>
        public static readonly TimeSpan ChildStageLength = new TimeSpan(0, 0, 20);

        /// <summary>
        /// Length of the Adult lifestage, in GameTime
        /// </summary>
        public static readonly TimeSpan AdultStageLength = new TimeSpan(0, 15, 0);


        public static readonly TimeSpan MaxLifeTime = new TimeSpan(0, 20, 0);

        //TimeSpan v = MaxLifeTime. * 0.5;

        public static readonly float MaxBriyyaSpeed = 500f;

        /// <summary>
        /// Life stages of a Briyya
        /// </summary>
        public enum LifeStage { Child, Adult, Senior, Dead };

    }
}
